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Entries in Reviews (625)

Monday
Sep212009

XBL Indies: Mini Golf 360 Review

 Three different holes to put your ball in...which do you prefer?

Mini Golf 360 is a miniature golf game much like the free flash game, Mini Putt. You putt yourself through nine different holes and then you’re done. The problem with Mini Golf 360 is that it’s not free and it’s not as good as Mini Putt.

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Sunday
Sep202009

XBL Indies: Hypnotizing Review

Are you currently being hypnotized into buying this game?

  • Game: Hypnotizing
  • Developer: GoVids
  • Price: 80MS Points ($1.00)
  • Release Date: 9/16/2009

Hypnotizing is yet another indie title from the screensaver extraordinaire developer, GoVids. It will come as no surprise that Hypnotizing is another crappy screensaver. GoVids’ previous screensavers were at least visually pleasant; Hypnotizing will only leave you with a headache and a hole in your wallet.

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Saturday
Sep192009

XBL Indies: Fire Review

Imagine this image moving in your head...congratulations, you've just played Fire.

  • Game: Fire
  • Developer: GoVids
  • Price: 80MS Points ($1.00)
  • Release Date: 9/16/2009

From the same developer that brought us Fireworks Spectacular, we now have Fire. Don't expect anything different from Fire, it's just a short video of an actual fire, thrown into an endless loop. The game won't make you feel any warmer, but it is a good way to "burn" a dollar.

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Friday
Sep182009

XBL Indies: The Headsman Review

 I hate this game. I love this game. It truly is a weird feeling...

Are you a frequent shopper of such trendy stores as Hot Topic? Have you seen Twilight more than twenty times in the past month? If you answered yes to either of these questions, you’ll probably love The Headsman. The game can be enjoyable, but the atmosphere cracks the living s*** out of me.

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Thursday
Sep172009

XBL Indies: The Collector Review

Guess what you do in The Collector...you collect things!

If you enjoy collecting things than you’ll probably love The Collector. The object of The Collector is to collect different colored balls (they try to hide this fact by calling them “charges”) and then fill different colored powerCels in order to finish a level. The game can be quite challenging at times, but the challenge comes from poor controls, as opposed to a well-planned game design.

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