Immediate Impressions: WWE All Stars (multi)
Tuesday, April 12, 2011 at 3:25PM
Marc Kusnierz

I hate WWE All Stars' art style. I don't want to start with a low point, but I'd rather get this specific disaster out of the way. I could understand the idea of exaggerating characters in an arcade-esque game, but exaggerating real life exaggerations seems a tad excessive. When a game makes Rey Mysterio look like a truck, capable of lifting The Big Show—which he'd be able to do if he had the right move set—I see a problem of giant, hulking proportions. I deliver immediate apologies.

Another minor issue is the roster, which has too many current "Superstars" for my taste. But at the same time, I haven't watched wrestling in years and have no way of knowing their actual popularity. You may expect me to move onto the positives, but I don't particularly have any; it's not that the game is bad per se, but it's just not for me. As previously eluded to, the game is essentially the NBA Jam of wrestling games, or better yet, the NBA Street of wrestling games. I make this comparison because I find the gameplay of WWE All Stars extremely reminiscent of NBA Street. The finishers feel like gamebreakers and the signature moves feel like turbo-fueled Street moves.

This may sound like the wrestling game you've been waiting for, but I have always been a fan of Smackdown and I'd rather have the simulation than the simplistic. I may or may not write a full review in the coming days, but whatever comes to fruition, don't expect a drastic change in opinion. -- P.S. To prove my point regarding Rey Mysterio, I created a 5' 5" tall superstar and he had no issue lifting the Big Show's big ass.

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