Wushi is a beautiful game with painterly visuals full of colors that really stand out in the crowded indie space. My love of the visuals made the realization that the rest of the game isn't of the same quality rather disappointing as the game lost its appeal in less than a minute of playtime. I really wanted to love Wushi—hell, I would have been fine just liking it—but its shallow gameplay and spotty controls killed any chance of enjoyment.
Wushi is an endless runner like Canabalt where the screen moves and all you do is time your jumps to go as far as possible without falling to your demise. It's a simple subgenre I love, but Wushi somehow manages to muck up the formula with jumping that feels floaty and always left me thinking, "Hey! That's not what I wanted to do." Now, I only played the trial, but unless the game is hiding something, there's no real variation in level design and no mode other than, "Get as far as you can." I'd still recommend giving the game a shot if the video below looks somewhat interesting as controls are subjective and the controls are the key to my disappointment.