Beatbuddy: Tale of the Guardians review: a few bad notes keep Beatbuddy from greatness


Usually, when a game claims to incorporate music and gameplay, the collaboration ends up as little more than, "Look! That thing in the background changes color after every fourth beat!" But Beatbuddy: Tale of the Guardians is different; in Beatbuddy, music is integrated in a way that playing the game without audio would not be impossible, but magnitudes less engrossing. That is because many puzzles and some character movements are affected directly by the music playing.
I was worried about Beatbuddy when I first started the game; not only have I been burned by claims of music and gameplay integration numerous times in the past--and quite recently with Rush Bros.--but Beatbuddy has one of the worst intro (and outro) videos I have ever seen, or, more accurately, heard; both videos feature voice acting that sounds like it is on a record being scratched constantly and it was incredibly annoying, so annoying I almost quit the game before it even started. But then the video ended and the game came to life, showing off some of the most beautiful visuals I've seen all year.