Dungeon Story Review


Give me a game with match-3 stlyle gameplay and RPG mechanics—like leveling up and upgrading skills—and I’m pretty easy to satisfy; Puzzle Quest, The Dungeon Saga, and Jewel Fighter are just a few examples of games that pull off the mashup of genres well. Dungeon Story, however, is a new iOS game that doesn’t pull it off thanks to poor controls and a lack of polish.
Dungeon Story’s matching system is similar to games like The Dungeon Saga and Dungeon Raid, where you drag your finger across similar items to earn money, attack monsters, or heal yourself. It’s a simple mechanic, but its implementation is unresponsive and not satisfying. The game did not register where I dragged my finger often enough to become frustrating; I would have to go back and drag from where I stared because the game lost where my finger was on the screen about 20% of the time. Adding to the spotty controls, there’s a lack of animation upon completing a match; new items show up on-screen after a match sans any visual transition, taking away all satisfaction that comes from matching items.