Review: League of Evil (iOS)


You may have heard rumblings about some magical unicorn of a game, a game that is the closest thing to playing Super Meat Boy on your iPhone/iPod. Well, ladies and gentlemen, that game happens to be League of Evil. Funny thing is -- it's actually not that funny -- all of those comparisons are true and even more surprising, the game is actually a lot of fun. Now that I think about it, that's probably not too surprising either. I'm terrible at this, aren't I?
The secret of its success? Not a young Michael J. Fox, but the lack of a need for absolute perfection. A game with physical controls can allow for extreme precision, but a touch screen needs an openness for error. I am not saying the game is butterflies and double rainbows -- the controls are occasionally unresponsive -- but it was developed with its platform in mind and that is something to appreciate.