The Golf Club 2 Review (Xbox One)


My father found his way on the green in regulation, his confidence high despite being annoyed by his inability to hit the long ball even in a video game, so sure he’d be able to one-putt the green and land himself a birdie since his ball landed a mere 8 feet from the hole. He pulled back on his putter and swung forward. His putt went long, very long. He looked at me, confused, and then returned to the game, pulled back again and swung. This time he was short, very short. He looked at me again, his eyes defeated, silently asking me, “Why my dear son, why is this game treating me like golf does in the real world?” I had no reply and could only watch as it took my father five strokes before his ball finally landed in the cup. Upon seeing his triple bogey appear in his scorecard, my father promptly handed me the controller in a way that said without words, “I don’t ever want to play this game again.”
That was my father’s first and last experience with The Golf Club 2.
Now, I don’t think The Golf Club 2 is bad and it is unquestionably a significant improvement over the previous game, at least on Xbox One (where I played both); however, the biggest problem with the original game still exists with The Golf Club 2: it is, in no way, accessible for casual players. There is no easy difficultly and no assists of any kind for those who just want to relax with a round of digital golf every now and again. This, of course, won’t be an issue for the most extreme golf fans who love a challenge and want nothing more than to devote many hours to learning the nuances of how far back one needs to pull their putter in order to hit the ball exactly 57 feet, but for anyone else, anyone who enjoys golf games for the relaxing, beautiful simplicity they can be, The Golf Club 2 is not the game for them.