Review: Mega Man #2 (comic)


The Mega Man story continues with Mega Man #2 and it only took issue two to lose me and probably you. Sorry, but the last sentence was practically begging for the rhymes. I understand that Mega Man—and Archie Comics in general—is directed towards children, but there is a way to write for children without writing like a child. It may just be me, but there is nothing lamer than using the word "lame." And don't accuse me of hypocrisy, I was simply making my point before there was a point to be made.
Reading how Mega Man feels bad about everything he does over and over again got old faster than a mayfly. The entire comic is bipolar in its nature and goes round and round in a circle of sadness, conflict, achievement, and questions. Part of the comic's problem is that this specific storyline is only a four-part arc, which forces the writer—Ian Flynn—to rush through what little he has to work with. Watching Mega Man easily defeat three robot masters in one issue is anticlimactic. A robot—who was never intended for battle—being able to easily defeat supposed masters removes most excitement.