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Entries by Marc Kusnierz (1971)

Wednesday
May182011

Impressions: L.A. Noire so far

The game in L.A. Noire and these are a few quick impressions of aspects I enjoy and those I dislike. Keep in mind I am still early in the game—as far as I know—and some things may change, but others will likely sit tight. You will likely notice complaints and compliments that seem extremely minute, but we all have our own nits in need of picking. With all that said, here is some good and some bad from L.A. Noire, from the point of view of man who named his site "Pixelated Sausage."

The Good

The facial animation is obviously well done—if a little exaggerated at times—and adds genuine emotion to fictional characters. The story is interesting and the voice acting is top-notch, but there seems to be no existence of a large, encompassing story. The fact that I can adjust the audio level of dialogue separately is a huge relief—I know this is not a big deal for most. The ability to play the game in black and white. Being able to say, "Hey! It's that actress who sucked on Steve Carell's toes in The 40 Year Old Virgin!" And last but not least, the maturity of L.A. Noire—not in levels of violence, language, or sexuality, but in its literal maturity. -- The bad (and more) comes with clickage.

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Thursday
May122011

Review: Moriarty #1

Moriarty: The Dark Chamber is the best new series I have read in ages—written by Daniel Corey, with art by Anthony Diecidue. It takes the character of Professor Moriarty and places him in a world where Sherlock Holmes is dead. I didn't know much about the character beforehand—as I never followed the tales of Holmes—but this comic holds up on its own. The writing, art, pacing, and self-contained story are all wonderfully put together into a cohesive piece of art. I really haven't heard much chatter prior to its release, but I hope this all changes because Moriarty #1 is a must-buy for not only comic fans, but fans of literature in general.

This is an extremely well done first issue and manages to deliver loads of information without ever feeling talky or excessive. This issue kept my interest from page one until the very end and my only disappointment is that it had to eventually end. There are twists, turns and moments of action that fill the story with life and excitement. These bits of action happen sparingly and do well in balancing the overall story. I found no fault in the what I've read to this point and I can't wait to see where it goes when the second issue hits in June.

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Saturday
May072011

Footprints: A Monster Murder Mystery

Footprints: A Monster Murder Mystery is the definition of an independent comic—written by Joey Esposito, with art by Jonathan Moore and letters by Adam O. Pruett. Footprints is the noir tale of Bigfoot and company looking to find the reason for his brother's death—the one and only Yeti. I didn't know what to expect upon reading the first issue, but needless to say, I was pleasantly surprised. The story and writing was more interesting and engrossing than some of the more recent published works I've read and the art fits the style perfectly.

I don't want to spoil the story—issue #1 can be read in its entirety for free here or below—so I will do my best to avoid such troubled waters. Footprints avoids my biggest pet peeve in comics: excess dialogue. Footprints delivers its story with what you need and nothing more, which is something I always appreciate. The use of cryptic creatures changes what would be an average noir tale to something more unique, but Esposito's major accomplishment is his ability to give a distinct personality to each character right off the bat. I immediately knew who these characters were and almost felt like I've been reading their stories for more than just one issue. The best compliment I can give is that I wanted to read issue #2 the second I finished issue #1.

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Thursday
May052011

Review: Moon Knight #1

Moon Knight was—and still relatively is—a character I know nothing about, other than his few video game appearances. I noticed some buzz around Moon Knight #1 and decided to give it a whirl. My experience has left me in somewhat of a standstill. I absolutely love the art, but the story seems a tad difficult for a new reader. I, being a new reader, found myself lost with the beginning and immediately felt like I was jumping into the middle of a story. But, a little research solves everything.

When asking for some general information about Moon Knight, I was told—by @Chronorayven—Moon Knight is basically Batman with split personalities, who is an avatar for the Egyptian god Khonshu. This short description peaked my interest—specifically the split personality bit—and it's one of the better reveals in the story, from an outsider's view. I don't want to reveal too much because I don't know what may already be known or any of that jazz, so I'll play it as safe as I do with loose women.

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Thursday
Apr282011

Review: The Strange Case of Mr. Hyde #1

The Strange Case of Mr. Hyde is a concoction mixing Jekyll and Hyde with Jack the Ripper. This sounds like an interesting idea, but first impressions leave me worried about the future of this four issue series. The writer, Cole Haddon, is a new face and it shows—The Strange Case of Mr. Hyde #1 is his first published work. The issue is very loquacious and the majority of dialogue never grabbed my interest. I am willing to give another chance in hopes all failings are due to a need to setup the story, but I am very hesitant.

The basic idea surrounding The Strange Case of Mr. Hyde is that an inspector, Thomas Adye, is working the case of Jack the Ripper.  Adye finds the case difficult to comprehend from a certain—not so physically possible—perspective and ends up asking the imprisoned Jekyll for help. These moments between Adye and Jekyll are unquestionably the most fascinating, but they still fail to grab more than a few figments of interest. It's hard to do much when one character is imprisoned, so I'm hoping future issues utilize this unique partnership with more than just detached conversations.

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Wednesday
Apr272011

This is not why I love TMNT

Tuesday
Apr262011

This is why I love TMNT

Enough said. -- Clickity-click for full-size. -- Maybe I should do a dramatic reading for Pixelated Radio.

Saturday
Apr232011

ARC: The PSP Go

I am calling this little feature 'Alternate Reality Contemplation'—ARC for short—because who doesn't enjoy an overly complicated title? The rough premise behind this feature is the idea of what would it be like if this or that—better said as "Dis of Dat" for those familiar with something relating to Jack—happened in a completely different way. For example, the idea of this initial feature is: how would the PSP Go have fared if it were released extremely cheap?

I am asking this because the recent news—essentially bringing the death of the GO—filled my mind with a ridiculous idea. I would love to see a world where Sony released the GO for a hundred dollars. You, me, and the community at large may think this is crazy, but with an all digital platform, why not try and get said platform in as many hands as possible? Sony controls the content; Sony controls the pricing; and you—yes, you—have no alternative way of obtaining this content—burn in hell, pirates.

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Saturday
Apr162011

"Joining" the geohot boycott

I want to join geohot's Sony boycott, but I don't know how I go about returning this...

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Tuesday
Apr122011

Immediate Impressions: WWE All Stars (multi)

I hate WWE All Stars' art style. I don't want to start with a low point, but I'd rather get this specific disaster out of the way. I could understand the idea of exaggerating characters in an arcade-esque game, but exaggerating real life exaggerations seems a tad excessive. When a game makes Rey Mysterio look like a truck, capable of lifting The Big Show—which he'd be able to do if he had the right move set—I see a problem of giant, hulking proportions. I deliver immediate apologies.

Another minor issue is the roster, which has too many current "Superstars" for my taste. But at the same time, I haven't watched wrestling in years and have no way of knowing their actual popularity. You may expect me to move onto the positives, but I don't particularly have any; it's not that the game is bad per se, but it's just not for me. As previously eluded to, the game is essentially the NBA Jam of wrestling games, or better yet, the NBA Street of wrestling games. I make this comparison because I find the gameplay of WWE All Stars extremely reminiscent of NBA Street. The finishers feel like gamebreakers and the signature moves feel like turbo-fueled Street moves.

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