Door Kickers preview: where kicking doors is pretty fun
Marc Kusnierz |
Thursday, September 5, 2013 at 4:01PM
Do you like tactical shooters like Rainbow Six? You know, those games where you can't just run and gun; where only a few bullets kill you and vice versa; where brains are more important than brawn and teamwork is the key to success. Well, that is exactly what Door Kickers is, except, instead of directly controlling someone in the middle of the action, you take the role of Swat Commander, watching everything from a top-down view as if you were looking at a map, directing your team in every manner--such as telling them where to go, how to breach a door, and where they should look once they're inside.
Door Kickers--a Steam Early Access title currently in Alpha 4--takes a lot of familiar ideas and mechanics, dumps them into a blender and presses liquefy, creating a game that feels both fresh and familiar, mixing every aspect in a way that makes sense. At its core, Door Kickers is a real-time strategy game; however, you can, at any time, pause the action to adjust orders, add new orders, or simply to stop and rethink your overall strategy. The ability to pause the action is a huge part of why the game works because it allows adjustments in the middle of a level, instead of forcing a complete restart if the current strategy isn't working.
















