State of Decay isn't lying; it is a world in a state of decay, infested with zombies, and your ultimate goal, from what I've played, is survival. State of Decay isn't scary, but it has filled me with an almost constant feeling of tension as I explore the world, complete missions, look for survivors, and scavenge for supplies because death is, quite literally, behind every corner; zombies can be found anywhere and it is up to you to decide whether the potential reward is worth the risk.
State of Decay is, when I think about it, a game entirely about risk and reward—searching buildings and the like takes a while, but you can speed up the process at the risk of alerting a horde from the added noise that comes with expedited searching; guns can take down zombies much faster than melee weapons, but the noise, if not using a silencer, will bring a lot of unwanted attention; the entire game is filled with similar choices and, as someone who is usually more cautious in games, I find myself risking my in-game life more often than not because death is not scary or annoying, causing constant retries, it is just a part of the world and inevitable.
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