KickBeat review: doesn't quite land every kick


I am a huge fan of games that mix music and gameplay if done well--like Audiosurf and, more recently, Beatbuddy (ignoring its technical faults--read my review)--so I was excited when Zen Studios--best known for their many pinball games--announced KickBeat, a game set to mix music and kung fu. Well, the wait is finally over and, sadly, KickBeat doesn't quite hit all the right notes--sorry, I couldn't help myself.
I played KickBeat on the Vita, but it is also coming out for the PS3 via PSN and is a Cross-Buy title, so you will get both versions of the game when buying one or the other. The gameplay is simple; your character is in the middle of different themed arenas, surrounded by a mass of enemies in one of three different colors that signify enemy type, and you attack enemies in one of four directions--up, down, left, or right--with either the face buttons or the directional pad (or by touching the screen on the Vita) as they attack alongside the beat. It is a great idea, but it doesn't always work out according to plan.