Review: Trine 2 (XBLA)


Trine 2 is an overload of color; it is the definition of high saturation. Take LIMBO, picture the opposite in terms of color; voilà, welcome to Trine 2. The visuals are extremely vibrant, always beautiful, and I never got bored thanks to a nice degree of variety. The environmental change between levels and the detail within delighted my senses—well, just the one sense—and tops many retail games in its downloadable frame. I could go on and on about the loving way Trine 2 stabbed my eyes with millions of little pixels, but there is, surprisingly, more than just graphical splendor when it comes to Trine 2.
If you played the original Trine, guess what, Trine 2 is more of the same; however, if you're new to the series, Trine 2 is a puzzle-platformer with occasional bits of action. The hook is the ability to switch between three different characters on the fly at any time, all of who have their own specific abilities. The mage, Amadeus, can conjure up boxes (or platforms with an upgrade) to reach new areas or manipulate the environment; the thief, Zoya, has a bow and can use a grappling hook to traverse to new heights, literally; and the knight, Pontius, can use his might to fight for what's right as he smites foes until they die—he can also open up blocked pathways with his big ol' hammer.