Review: Toy Soldiers: Cold War (XBLA)


When the Summer of Arcade '11 titles were announced, I was least excited for Toy Soldiers: Cold War—yes, Fruit Ninja Kinect grabbed me more than Cold War. Despite loving the original, I just couldn't find that same love when looking at the sequel. Then I played the game and everything changed—I remembered why I loved the original and found more to love in Cold War. To put it in rather simplistic terms, Cold War is the "G.I. Joe" to the original's "Army Men." What I mean with that comparison is while the original was very plain and somewhat serious stylistically, Cold War increases the action and adds an over-the-top sense of humour.
Action is expanded thanks to more vehicles and all-new attack barrages, including the player-controlled "Commando" barrage. Attack barrages are powerful weapons earned from killing key enemies and include such common attacks as bombing runs, artillery strikes, and the always-popular A-130 gunship. The less common "Commando" barrage puts you in control of an 80's-esque action star—think Stallone and Lundgren—and allows you to kick ass while enjoying some cheesy dialogue. Another new addition is the ability to rewind to a previous enemy wave if you feel as if you could have done things better, but I personally never ended up using the feature.