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Saturday
Apr192008

Battlefield: Bad Company (360) Impressions

*Remember that these impressions are from a beta and in no way reflect the final game, or what it will be like when it's shipped.*

I must say that the Battlefield: Bad Company beta has to be the most issue-packed beta I've ever be a part of, and I've been in quite a few. The game is filled with problems, both cosmetic and gameplay-wise. I recently starting playing some more to see how (and if) the game changed at all. The game has seemed to change in a negative way sadly.

I'll start off with the cosmetic issues I have with the game. The first is something so pathetic, something so obviously wrong that I can't believe it will ever find it's way into the final game. There is no ladder animation at all (think Shadowrun); you basically just fly up the ladder with one leg/arm raised on one side, "Up, up and away!". It may seem like a little grudge, but it is extremely distracting every time you see it happen, are we all superman here? The destruction system is impressive, but if you pay attention you'll notice that every house blows up in the same way. While much of the world is destructable, you'll soon see that most explosions are pretty much the same. The game does look rather nice, but I did experience some screen-tearing at times.

The rest of the problems are mostly tech-based, or just bad design choices. One issue I find ridiculous is the fact that you can't open a door. I know that the game is about destruction and they want to show it off, but honestly why would I blow a hole in a building when I can just as easily open a door. They may think that's cool, but I personally think it's an absolute horrible design choice. The destruction aspects of the game are a bit inconsistent as well. A grenade launcher can blow a huge hole in a wall, but a thrown grenade doesn't do a thing. I did experience one situation where a thrown grenade blew up an entire fence and house which shocked the hell out of me (though this only happened once and never again). I don't find it hard to believe that a grenade being propelled through a nade-laucher would be more powerful than a thrown grenade, but the level of difference seems to be a bit much.

I have to say that when the beta initially went up it ran smooth and I rarely ever experienced lag, but now the beta seems to be full of lag half of the time (especially with a full room). I doubt this will be much of a problem when the game ships because Modern Combat ran really smooth. Speaking of the last game; Bad Company has one of the worst issues from the previous game; no voice chat. I sometimes see a mic pop-up on screen that says someone is talking, but I never hear a thing. I even played with Major Nelson at times and either voice chat doesn't work, or he is one quiet guy. I also found that the hit-detection isn't always perfect, but is in no means horrible (just a little tweaking and it should be good).

For the most part every gripe I have with the game is definitely fixable and I don't think that EA will ship the game with all of these issues. You do have to remember that this is still a Battlefield game. So many game-play issues that plagued previous games still plague Bad Company like spawn camping and the lack of respawn invulnerability. I've always been a fan of the Battlefield series (even the console version), but if the issues aren't fixed then I will have no desire to play the retail version. I'm hopeful that these issues will get fixed, but right now I can't help but be worried.

Friday
Apr182008

Iron Man (360) Demo

For those of you who don't know, the Iron Man demo is up on XBL for your playing pleasure (note: sarcasm). I honestly never had high hopes for this game, but from what I've played in the demo... it is one janky mess.

If I had to give a brief description I would say that it plays like a prettier version of Superman Returns while actually controlling worse. The games looks alright, but it wouldn't stand out in a crowd (even a crowd of movie-liscensed games). The real issue with the game is how horrible it controls. I managed just fine due to the fact that your projectiles just automatically hit an enemy if fired in their general direction, but I can't say it's much fun. There's no enjoyment in flying around (absolutely no sense of speed) and it just gets worse on land. I really found no redeeming qualities in the demo, except the fact that it was just a demo and therefore I didn't spend any money on it.

I know a few weeks back there was an article saying that the GTAIV release may hurt ticket sales for the Iron Man movie, but I think this game will have the problem; not because of GTAIV, but because this game sucks hard from what I've played and I doubt it will be getting any better in under a month. So once again we get a crappy movie-licensed game...what a surprise!

Thursday
Apr172008

Rockstar Social Club pre-registration

Starts today! As of right now it hasn't officially gone up, but just keep going back and eventually it will be working (Most likely by this afternoon). If you're a bit curious about what the Social Club actually is you can check out my previous post here.

http://rockstargames.com/socialclub

Wednesday
Apr162008

Episode 8: Gus Has to Poo

Episode 8 of Distributed Failure is up! Which means we've lasted two months, Hooray! In this episode we discuss MGS4 and get into a heated discussion about PSN/XBL. Discuss GTAIV and the "Shoe"s departure from 1UP/EGM. Listen to it...Love it, Hold it, Squeeze it, Meet it, place it near your ear and enjoy the sweet, sweet sound of failure!

...and you may not understand to poop and I'm sorry you don't...

Episode 8: Gus Has to Poo!

Wednesday
Apr092008

Episode 7: Distributed Failure

Well episode #7 is finally up and let's just say that Rob failed initially yet again!...but he has redeemed himself for now.

This episode consisted of a extreme usage of the word "bundle", way too much airtime for Pimp My Ride (The Game), Wii Online, "The Dual Shock 3 is here", Gamestop and more...

Most importantly the show ends with a song by the Minibosses... "Ninja Gaiden" ...it's a great song and more will come. I really want to show my thanks to all the guys from the band; I really appreciate you guys being cool with it!

*EDIT* - Rob failed and there is now a 2min moment of silence before the song plays...I guess it's for us to bow to their awesomeness, but just be patient and the greatness will occur...sorry for rob's failure!

Thanks :)

Distributed Failure: Episode 7


*Minibosses Site*


http://minibosses.com


You can download all the songs off their album Brass for free now! Though if you really want to support them they do still have some physical copies too! So listen to them, love them and support them! They deserve it!

Peace out fools :P