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DF Poster: First Concept Art

For those of you who don' know, I am going to be making a Distributed Failure Poster featuring the cast in different game character costumes/situations etc... There are certain characters and ideas planned out for specific people, but I'll leave that a secret for now...but here is the first official concept art for Phil...
aka Mega Phil!

*And on a side note; something that has nothing to do with gaming, but is extremely pissing me off and I'm just going to let it out here...explicit advisory*


...Why should I care about her dog? What is so special about this? All this does is remind me how retarded our society is...It reminds me of when Anna Nicole Smith died. That shit was in the news forever and overshadowed so many things. For instance all the soldiers dying for nothing in Iraq...Good Job all you media companies...I'm glad that I get to hear about some stupid, big breasted bitches death for months and months...and thanks for telling me about Oprah's dead dog because we all know I loved that dog like a son...not really though. I'm sorry for this rant, but things like this really piss me off so much; I just couldn't help myself.


The Upcoming Week: Full of Sausage


Here is just a quick summary of what to expect this upcoming week…


  • Frontlines: Fuel of War (360)
  •  Rainbow Six Vegas 2 (360)
  •  Uncharted: Drake’s Fortune (PS3)
  •  Army of Two (360)
  •  Brain Challenge (360)




…I am planning to do a Top 10 list for all the consoles I have ever owned, all the way back to the NES (I can’t remember my Atari 2600 that well…I’m a young boy *cough* I mean man…). So I am not sure how I will work this out, whether I will post one a day or one a week. I have my lists written up already so I’ll just wait and see…

Here are the platforms I’ll be working with…

NES, Sega Genesis, PC, Playstation 1, Sega Dreamcast, Playstation 2, Nintendo Gamecube, Xbox and Portables (no reason to break all systems up imo). I may also do a “360 so far” list as well.


Other than that I plan to hopefully get a preview on Dark Sector if I can find the game to rent. Possibly a review of Condemned 2: Bloodshot if I find the time. Lastly I will start work on character concepts for the Distributed Failure poster…starting first with Rob “Big Daddy” Wood!

So stay tuned for many updates to the Sausage this week and remember to check out the Distributed Failure podcast which is recorded every Wednesday at 6pm CST and posted around 10pm. So give it listen: Love it, Hold it, Squeeze it, Want it, Have it, and Share it will everyone you know. Our Failure is your sweet, sweet listening pleasure!

And always remember “The cake is a lie, but the sausage isn’t”



Uncharted: Drake's Fortune (PS3) First Impressions

I know I'm pretty late to the party on this one, but you's only on the PS3. Sorry, I couldn’t help myself, but back to business. I was really looking forward to this game; it was actually one of my most wanted games of 2007. From what I've played I have to say that the game is a mixed bag. The visuals are obviously gorgeous, but the perfect puff of smoke that follows every explosion gets a bit distracting for me. Nathan is an interesting (and human) character and his story is what keeps me coming back for more because the combat sure isn't doing it for me.

For a game that is about treasure hunting and exploration; there sure is a lot of shooting. Every time I find myself immersed in the story (or platforming), I suddenly find myself in a shootout that would feel at home in a game like Gears of War, but not in this game. I enter an area and a shootout begins; I kill a few enemies and then more magically arrive to keep the fire fight going. These scenarios don't belong in this game. I wouldn't have a problem if these fights were with a small group of men and were more tactical in nature. Instead you just find yourself shooting up countless generic enemies who are capable of taking way too much damage, not to mention that the hit detection is a bit off. If the story wasn't interesting to me I wouldn't see a reason to keep coming back because the shooting isn't doing anything for me (besides pissing me off).

It's way too early for me to truly judge this game, but from what I've heard the shooting only gets worse. As long as the story keeps me involved I will still really enjoy the game, but I can't help thinking about how amazing this game could be with a little less shooting and a little more exploration.


Sonic...Going back to it's roots!?

So apparently some screen shots of a new Sonic game have shown up on the internet. If the pictures are true then the game will actually be taking place mostly on a 2D plane; I will be extremely excited about a Sonic game for the first time in years. Sonic works in 2D and I don’t know why everyone feels the need to put every single game in a 3D world. Would Contra be the same if it wasn’t a side-scroller? I don’t think so. Shattered Soldier was an amazing game for the PS2 and I hope that this new Sonic game (possibly called Sonic Unleashed) goes back to it’s 2D roots because if that happens we may actually find ourselves with an actual good new game featuring our favorite blue hedgehog. Just remember that as of right now nothing is official and nothing had been announced; this is all pure speculation at the moment, but it's looking good.

…and Sega…Where is my next-gen Earthworm Jim!? Come on, you know we want it and it could be awesome. I know there’s still good somewhere inside of Sega so just let it out. Don’t make me have to play my Genesis and Dreamcast for Sega sweetness; remind people of how good Sega once was...for me. :)

Here is actual game-play footage as well...Enjoy!


2008: Let's play in the sand

2008 is being called by most “The Year of the Playstation 3”, but I believe this to be the year of the open-world game. Besides the possible biggest game of the year, GTAIV; 2008 has over 10 open-world game scheduled for release. Is this a good thing? I don’t really know, but it would seem that “playing in the sandbox” is becoming the new WWII shooter. As much as I love this genre; an overpopulation of open-world games isn’t really a good thing. This is more obvious when you see that some of these games aren’t really that different from each other.

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